Example runs · every step priced at what it actually cost
Write the brief once. The line runs it through an image model, a 2D→3D model, a rigger and a voice model — each one a station you chose — and hands back a concept, a mesh, a texture and a line of dialogue that all belong together.
Swap the model at any station and the rest of the line does not care. Compare two on the same brief before you commit to either.
see a workflow end to end →“weathered iron lantern, hand-painted, low-poly”
never changesDrop in a reference — an image or a model — and the line generates the other items in the same style. The barrel, the crate, the signpost, the well. Fast, consistent, and cheap enough to make forty and keep six.
Built for edutainment, prototypes and games where a coherent look matters more than a hero render on every prop.
Most of what you generate while building is throwaway — silhouettes, palettes, directions, blockout props. Run those on the cheapest station, by the dozen, and let your artists start from a decision instead of a blank page.
The expensive model waits until you know which idea earned it.
The last frame is the one that matters: the generated asset placed, lit and moving in a real Unity scene.
The canvas, every provider, one bill. The beta is invite-only and we open it in small batches.
No spam · just an invite when one is free