Closed beta — invite only

Put the work on the line.
Take the finished asset off.

Every model your game needs — image, 3D, audio, video — on one line, in one style, on one bill. A brief goes on at one end; a finished asset comes off the other.

21+ providers8 modalities36 node types
image1.20cr
Hero character
Flux.1 Pro
3d0.90cr
Lantern prop
Meshy
audio0.30cr
Ambient loop
ElevenLabs
image0.06cr
Tileable stone
SDXL
text0.04cr
Item descriptions
Claude
3d1.40cr
Rigged NPC
Tripo
image0.72cr
UI icon set ×12
SDXL
video0.55cr
Idle turntable
Replicate

Example runs · every step priced at what it actually cost

01 · The line

One brief. Every asset type your game needs.

Write the brief once. The line runs it through an image model, a 2D→3D model, a rigger and a voice model — each one a station you chose — and hands back a concept, a mesh, a texture and a line of dialogue that all belong together.

Swap the model at any station and the rest of the line does not care. Compare two on the same brief before you commit to either.

see a workflow end to end →
input

“weathered iron lantern, hand-painted, low-poly”

never changes
model0.06cr
SDXL
swapping
output
fast draftsame input
showcase · flow-01-line.mp4
your referenceone image or one model — that is all it needs
barrel
crate
lantern
signpost
bench
well
showcase · flow-02-more-of-this.mp4
02 · More of this

Upload one thing you like. Get the rest of the set.

Drop in a reference — an image or a model — and the line generates the other items in the same style. The barrel, the crate, the signpost, the well. Fast, consistent, and cheap enough to make forty and keep six.

Built for edutainment, prototypes and games where a coherent look matters more than a hero render on every prop.

03 · Whiteboxing

Forty rough ideas before lunch. Two worth drawing.

Most of what you generate while building is throwaway — silhouettes, palettes, directions, blockout props. Run those on the cheapest station, by the dozen, and let your artists start from a decision instead of a blank page.

The expensive model waits until you know which idea earned it.

18 variants · SDXL · ~1.08cr total2 worth drawing properly
showcase · flow-03-whiteboxing.mp4
Off the line

Not a render. The model in the engine.

The last frame is the one that matters: the generated asset placed, lit and moving in a real Unity scene.

Unity: the generated .glb in a lit scene, camera orbiting or character idling — 6s loop
showcase · payoff-unity-scene.mp4
Still: the same asset in the Sushibelt library with its cost breakdown visible
showcase · payoff-asset-library.png
Where we are

No marketing speak.

Canvas & Platform
Shipped
36-node canvas, teams, auth and row-level tenancy
Broker & Credits
Shipped
Provider routing, metered credits, marketplace and payouts
Delivery & Storage
Shipped
Asset library, staged storage, commit straight to GitHub or GitLab
1.0 & rolling invites
In progress
Locking 1.0, then opening the closed beta in cohorts

Stop stitching services together.

The canvas, every provider, one bill. The beta is invite-only and we open it in small batches.

No spam · just an invite when one is free