For developers

Make assets from code.
Same price, same files.

Everything you can run on the canvas, you can run from a build script, a CI job, your editor or your coding agent. Same credits, the same record of every step, and the finished files still land in your repo.

One call

Every workflow is an endpoint.

Set a workflow up once — on the canvas, with the assistant, or over the API — and start it with one request. Nothing about billing changes because you skipped the UI.

Regenerate placeholder art when a build runs. Let an agent fetch its own assets without a person picking models in between.

POST /api/v1/workflows/:id/runs
curl -X POST \
  https://app.sushibelt.ai/api/v1/workflows/$WORKFLOW_ID/runs \
  -H "Authorization: Bearer sk_live_..." \
  -H "Content-Type: application/json" \
  -d '{ "inputs": { "prompt": "weathered iron lantern" } }'

# "prompt" is whatever name the workflow's text step
# was given for API input.
# → 200 {"jobId": "…", "status": "queued", "estimatedCredits": …}
poll GET /api/v1/runs/:jobIdor a signed webhook
What exists

Live, and being tested.

“Being tested” means built but not yet used for real. What comes after that is on the roadmap.

Live

  • Start a run over HTTP

    Any workflow, with a team API key. You get the run's id and its estimate back straight away.

  • Hear when it finishes

    Poll the run, or pass a callback URL and get a signed webhook when it is done.

  • Wait for a cheaper hour

    Set the most you will pay relative to the normal price, and the run waits — up to 24 hours — until the price drops to it.

  • Create workflows over the API

    Not just run them — set one up from code, then run it like any other.

  • An MCP server for AI agents

    Claude Code and other agents can use Sushibelt's tools directly. New in October — no outside agent has connected yet, so tell us how it goes.

Being tested

  • Goals

    Give it a goal and a budget; it plans and runs the steps. Works on our machines, not yet on the live service.

  • Unity, Godot, Blender and Unreal plugins

    Built and tested by code, not yet opened by a person in a real project.

  • Find images by what is in them

    Built, and switched off until our cloud provider gives us the capacity.

  • An MCP package on npm

    For agents that only connect over stdio. Built, not yet published.

API keys are made in the app once your team is in.