Not a gallery of cherry-picked outputs — the line itself, station by station, and what comes off the end of it.
A prompt and any references — concept art, a palette, a model you already like. That is the only input the line needs.
Image, 2D→3D, rig, voice. Every station is a node; every node has a model you chose. Swap one and nothing downstream changes.
Each station is priced from the provider's real cost, reserved when it dispatches, charged when it completes. One bill for the whole run.
It lands in your library and can commit straight to GitHub or GitLab — versioned with the rest of the project, not left on an expiring link.
This is the whole thing — every node between a written brief and a rigged model in your repo. Nothing hidden behind an “and then magic happens” step.
Schematic — the real canvas has 36 node types and free-form wiring
The same asset at four points in the pipeline. The last frame is the one that matters — it is not a render, it is the model in a Unity scene.
One brief describes the asset you need.
The image model returns a concept to work from.
2D → 3D turns the concept into geometry, then rigs it.
The .glb drops straight into Unity — lit, scaled, ready to place.